EOS Programming

Gabriel has worked on an extensive variety of EOS Consoles. From the Element to the Apex, Gabe is always working to increase his understanding and workflow of EOS Programming systems in order to provide confident, fast and accurate ML Programming.

Gabriel is confident in tackling many different aspects of EOS programming, including Manual Marking, ML Tracking, VMS Pixel Maps, Magic Sheets, Augment3d, OSC/MIDI data, deploying multiple cue lists, Multi Console Networking, and Live Busking on EOS Systems.

Gabriel travels with A custom built Nomad Package that acts as a cheaper alternative than a full console at the control capacity of an ION 1024 and the encoders of an EOS TI.

An Augment3d Previs File I built as an associate for ‘Rock of Ages’ at Musical Theatre Wichita. 3D constructed in VWX and exported and edited in Augment3d, the file allows for complex, pixel accurate cue construction. Additionally I worked with the new SEM Palette feature to create a new workflow for making quick Focus Palettes using Macros, SEM models and XYZ to PT conversion.

(The cue you see at the top of the video was my “PC Fan activator, to test out different computers handling every system of lights being on and running some effect or ML shift).

Lighting Designer: Bentley Heydt

Associate Lighting Designer: Gabriel Hrin

Scenic Designer: Michael Downs

An early version of my Hue Sat Auto Color Palette generator! (By Type with my Template Fixture library). Included are the 2700K-6500K Standard colors (using CIE CMD Line referencing).

Programming Demo for a Storm Sequence in ‘Julius Caesar’

MA Programming

Currently Working on it :) The goal is to integrate an OnPC Command Station into the Mobile Lighting Package booting on a Mini PC.